Maybe We Should Take Bitcoins Seriously…

Bitcoin

Bitcoins are a little hard to explain. The idea of fiat currency is that dollars (or pounds, yen, whatever) have value more or less because the government says so. There’s no intrinsic value to the money. Same basic idea with Bitcoins, except that instead of being backed by a government they are backed by… nobody.

But they are set up in such a way that you can’t really forge them. You have to get your computer to solve a really, really complex problem (taking months of computing time) in order to “mine” a Bitcoin, and there will only ever be 21 million in existence. They are divisible down to 8 decimal places, however, so 21 million will be plenty for the foreseeable future.

You can’t  buy a lot with Bitcoins these days ’cause most places don’t accept them, but some do. This got people all excited a while back and speculation led to a 60,000% increase in price (measured vs. good ole USD) and then a corresponding crash. But the market recovered. More recently, the FBI raided Silk Road (a black market that uses Bitcoins) and the market crashed again. But not that much. As Sam Volkering notes, the all-time high was $230 (for one Bitcoin), and the market was about $140 when the Feds shut down Silk Road. The price of Bitcoins fell, but not below $100.

Volkering’s point, and I think it’s a good one, is that if shuttering the #1 outlet for Bitcoins doesn’t totally devastate the value, they might have some real staying power. Of course, the Feds haven’t really targeted Bitcoins directly, and I’m not sure they would survive. There are a lot of advantages to digital currency, but the whole point of Bitcoins is that they are anonymous and untraceable. No government in the world is going to be comfortable with that proposition.

Michael Yon Photos and Article on Modern Artillery

2013-10-10 Spitting Cobra

As you can tell, this article has some incredible photographs. It’s an older article–from back in 2010–but I hadn’t seen it until now. It’s worth reading not only for the excellent images (there are a ton), but also because it’s such an informative piece of writing about modern artillery. Yon opens with “Artillery is called “The King of Battle.”  When it comes to the delivery of force, probably nothing outside of nuclear weapons can outmatch the sustained delivery of extreme brutality,” and then it just gets better from there.

The Limits of Satire

I remember the first Grand Theft Auto game. It was a little shareware title that came out about fifteen years ago with a hilarious premise, a simple idea and great execution. There were no complex philosophical questions. I don’t remember any satire. I don’t remember any story. I just remember the thrill of sitting at my prized Pentium desktop computer with my brother next to me, getting in fast cars and crashing them into everything on the screen, mostly other cars. And people.

Of course, the people weren’t real. It was top down, so all you really saw was shoulders and heads. Apart from the context it might as well have been Pac-Man eating dots. To us, as kids, it was great fun because running over fake computer people is really, really funny. You get to do something that is completely unacceptable in real life and nobody gets hurt. The entire appeal of it is the fact that it’s unacceptable, or undesirable to do such a thing in real life. If you could drive around hitting cars and people with impunity in real life, why would anyone want to play a game based around the same activity? The other side of that coin is the question: if it’s fun to do it in a game, would it be even more fun in real life?

But this isn’t the question I’m interested in. I’m interested in understanding what it is, if anything, Grand Theft Auto V’s developer, Rockstar, is trying to say to us–not necessarily just about violence, but about American culture.

In the modern GTA games, the entire world is a send-up. The major landmarks of modernity are all to be found, but darkly twisted. Fox News is Weazel News, the NASDAQ is BAWSAQ, the FBI is represented by the unrepentantly corrupt FIB, and the in-car radios in every car are rife with advertisements that take every social trend to ridiculous extremes. The jokes are many, and there’s little to no subtlety in their delivery or punchlines. There is a fictional superhero in this universe called Impotent Rage, who is every stereotype of all liberal privileged-white-guilt hypocrisy. In Impotent Rage’s TV show (yes, you can sit down and watch TV in the game), he manages to lampoon both liberals and conservatives in a sequence where he destroys a group of environmentalists who are protesting an oil corporation for “fracking,” misunderstanding them to be protesting against homosexuality.

It’s clever, about as clever as Rockstar ever gets, and amusing, but it’s never particularly satisfying. I’m having trouble putting my finger on why, but I think it has something to do with the pervasive nature of the satire.

Thinking about it took me back to an article I read some years ago by Douglas Haddow that discussed hipsters as heralding the “end of western civilization.” Hyperbolic, to be sure, and written back when it was still interesting to speak derisively about hipster culture, but the point it made–that there’s a fine line to be walked by counter-culture commentary, and that by overdoing it we run the risk of subversion crashing into nihilistic narcissism–is relevant to my struggle to find some meaning behind the satire of Rockstar’s opus. I want to quote from the article, and note that “hipsterdom” could easily be replaced with “GTA V”:

“With nothing to defend, uphold or even embrace, the idea of ‘hipsterdom’ is left wide open for attack. And yet, it is this ironic lack of authenticity that has allowed hipsterdom to grow into a global phenomenon that is set to consume the very core of Western counterculture.”

Haddow is making the argument that the appropriation of art or aesthetic by a culture which cannot appreciate the heritage of its spoils strips them of their meaning. Star Trek brilliantly exposes the horror of such cultural annihilation via the Borg, a collective intelligence made up of drones bent solely upon consuming all biological life. In the Star Trek universe, being assimilated by the Borg is a fate worse than death–not only are the essential parts of your personality subsumed by the collective intelligence, but your body then serves as a tool to force others into the same state. The Borg and hipsters alike are the average of all civilizations and people they assimilate, which is another way of saying they are nothing, they are meaningless, they exist simply for their own sake, their own mechanistic preening, and you are just another item to be added to their collection.

Satire, to me, is reductio ad absurdum, shining a critical light on reasoning or circumstance by stripping away the bits that hide the true character of our pretenses. But what happens when we apply the brush of satirical absurdity to everything in sight? As Haddow ably pointed out, this type of cultural consumption rapidly loses any meaning. We stop caring about what it’s saying. Once we’ve cut everything down to its most ridiculous aspects, the only thing left to do is satirize the critical process itself, and then we’re forced to wonder about the entire point of the exercise. Ironic detachment is the tool of choice when we want to comment on something without actually saying anything, but it’s the surest way to cry wolf and find yourself ignored and irrelevant.

Coming back around to the violence of the experience in a game like GTA V, it’s obvious that for many, including myself, the appeal of such violence is not in the rehearsal of despicable acts against thinking and feeling human beings, but in the novelty and thrill of simulated activities we’d never want to actually engage in in real life. When asking questions about the effect of video game violence on human behavior, we often fail to recognize that the attraction comes not from the similarity of such stylized violence to real-life violence, but in the safety and insulation of the vast gulf of abstraction that actually separates the two. Gamers, by and large, when confronted by too-real depictions of violence in their games, recoil with horror. For evidence of this, look no further than reactions to titles like last year’s Spec Ops: The Line or even the graphic and impactful torture sequence in GTA V itself. There is meaning to be found behind the bloody façade of GTA V. Rockstar recognizes this, and makes it sharply manifest by the harrowing emptiness and dysfunction of the story’s main characters that results from a lifetime of sociopathic feloniousness. Sadly, the heft of the violence doesn’t carry over to the game’s ubiquitous social commentary, which rarely rises above the level of “yeah, that’s pretty silly, isn’t it?”

The friction between fiction and reality that we find so satisfying in the action of the game isn’t as readily found in the catch-all net cast by Rockstar’s farcical take on Los Angeles and American culture in general. This seems to be what happens when you refuse to take sides and are satisfied with simply taking haphazard aim, shooting, and moving to the next target. After a while we stop nodding our heads and just shrug, thinking, “And?”

Digital Drama: The Way to Keep Mormon Theatre Relevant?

I believe that keeping the flame of Mormon drama alive is important. Especially at my faith tradition’s still early stage of development as a religion and a culture, we already have a rich heritage of dramatic literature filled with a wide range of excellent plays.

As an effort to preserve and publicize that heritage, Zarahemla Books published Saints on Stage: An Anthology of Mormon Drama, which includes theatrical works by some of Mormonism’s best dramatists. Michael Perry has recently been collecting a lot of Mormon plays under the umbrella of his Zion Theatricals, which licenses performance rights for Mormon themed drama to theatre companies and community groups. Angie Staheli has been encouraging production of LDS drama on the stake level at her blog LDS Plays. In the realm of higher education, Brigham Young University and Utah Valley University continue to produce works by Mormon student playwrights, while independent theatre companies such as the Echo Theatre, Leilani Productions, and my own Zion Theatre Company continue to include Mormon drama in their seasons. There are many individuals and organizations who are striving to continue to vibrant tradition of creating theatre that is informed by the spirituality and beauty of our faith tradition, even when it isn’t explicit in its religiousness.

Yet despite these exciting developments, it sometimes feels like we lose as much ground as we gain, and that we are more often than not treading water. So I’ve been trying to analyze and figure out ways of making Mormon drama not only relevant, but also exciting and profitable, so that it can continue onward. As I’ve mentioned before,  I believe the relatively new trend of digital theatre seems to be an effective and exciting route for Mormon Drama to take.

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Phonebloks

I’m not sure how feasible this idea really is, but it feels like sci-fi, so I’m in.

If you can’t watch the video (or want the Cliff Notes version), Phonebloks is the idea of making cell phones fully modular by turning the individual components (battery, camera, CPU, storage, etc.) into little blocks that you can easily swap out and rearrange on your phone. The primary purpose is to make phones upgradeable to cut down on ewaste, but it has the added benefit of making phones highly customizable.

The campaign behind the idea–and at this stage it’s just an idea–is almost as interesting as the idea itself. They’re using a platform called Thunderclap to try and attract attention to the idea. Thunderclap is basically like Kickstarter except that instead of contributing cash you commit to automatically update your FB status, sent out a Tweet, whatever to support an idea. So if you like the Phonebloks idea you can visit the website and join the supporters. Then, on October 29, you and everyone else who has signed up will automatically post an FB status (Tweet, whatever you sign up for) and it will hopefully signal that this is an idea people care about.

Every Sport Except Long-Distance Running Is Absurd

2013-08-31 Marathon

Inflammatory headline? Of course. But David Stipp makes a compelling case at Slate:

There’s no denying it—our kind started substituting brains for brawn long ago, and it shows: We can’t begin to compete with animals when it comes to the raw ingredients of athletic prowess. Yet being the absurdly self-enthralled species we are, we crowd into arenas and stadiums to marvel at our pathetic physical abilities as if they were something special. But there is one exception to our general paltriness: We’re the right honorable kings and queens of the planet when it comes to long-distance running.

Stipp cites a couple of man-vs-horse marathons where humans actually win. There’s one in Wales and another in Arizona. He also gets into the biophysical mechanics of human long-distance running (everything from counter-rotating torsos to advanced heat dissipation) that enable us to maintain much higher speeds over long distances (especially in warm and temperate climates) than the closest competitors.

This whole idea that humans are evolved runners really resonates with me, and it’s actually reinforced my own desire to run longer and longer. I’m not very good yet (10 miles is my longest run), but the longer I go the more I feel like “Yeah, this is how it’s supposed to be.” It just feels right.

Breakthrough Human Brain-to-Brain Interface

2013-08-28 Human-to-Human Brain Interface

From the Verge:

Rajesh Rao, a professor at UW who has worked on brain-computer interfacing for more than a decade, looked at a screen and had to fire a cannon to shoot down an enemy plane while avoiding friendly planes. On the other side of campus, Andrea Stocco had the keyboard to execute those commands, but couldn’t see the game itself. But using their brain-to-brain interface, Rao imagined that he was using his right hand to click the space bar on a keyboard — and Stocco’s right hand carried out the command without any conscious movement on his part. Stocco likened it to an involuntary twitch or a nervous tic.

We’ve had rat-to-rat and even rat-to-human interfaces before, but this if the first human-to-human interface. We’re living in the future, folks, and sometimes, the future is equal parts cool and creepy.

Five Economic Game Changers

The following comes from a new report out of the McKinsey Global Institute (McKinsey & Co.):

 

As shown above, the report identifies five major catalysts for economic growth:

  • Shale-gas and oil production
  • US trade competitiveness in knowledge-intensive goods
  • Big data analytics as a productivity tool
  • Increased investment in infrastructure, with a new emphasis on productivity
  • A more effective US system of talent development

Perhaps the US does not need to “get used to slower growth.” Perhaps we just need to know our options.

Mad Skillz

Over at the American Enterprise Institute, James Pethokoukis has an excellent write-up on a new study by Steven Kaplan (University of Chicago Booth School of Business) and Joshua Rauh (Stanford Graduate School of Business) on income inequality and the “1% vs. 99%” war cry. The findings:

  • The increase in pay at the highest income levels has been broad-based, ranging from public and private company executives to pro athletes.[ref]”[C]omputers and advances in information technology may complement skilled labor and substitute for unskilled labor. This seems likely to provide part, or even much, of the explanation for the increase in pay of professional athletes (technology increases their marginal product by allowing them to reach more consumers), Wall Street investors (technology allows them to acquire information and trade large amounts more easily) and executives, as well as the surge in technology entrepreneurs in the Forbes 400″ (Steven N. Kaplan, Joshua Rauh, “It’s the Market: The Broad-Based Rise in the Return to Top Talent,” Journal of Economic Perspectives 27:3. Summer 2013: 53).[/ref]
  • Instead of drastically rising, the afer-tax, after-transfer income share of the top 1% is about the same as it was in 1987-1988, 1996, and 2001 (most inequality alarmists cite pre-tax, pre-transfer income).
  • Top earners come less from inherited wealth (which dropped from 60 to 32% between 1982 and 2011) and more from modest households, access to education (the share of those with no college dropped from 17 to 5 percent, with college grads rising from 77 to 87% between ’82 and ’11), and placing their efforts in tech-based industries.

“We believe,” write Kaplan and Rauh,

that the US evidence on income and wealth shares for the top 1 percent is most consistent with a “superstar”-style explanation rooted in the importance of scale and skill-biased technological change. In particular, we interpret the fact that the top 1 percent is spread broadly across a variety of occupations as most consistent with an important role for skill-biased technological change and increased scale. These facts are less consistent with an argument that the gains to the top 1 percent are rooted in greater managerial power or changes in social norms about what managers should earn.[ref]Ibid.: 36.[/ref]

Though globalization “may have contributed to greater scale,” it “cannot drive the increase in inequality at the top levels given the breadth of the phenomenon across the occupations we study.”[ref]Ibid.: 53.[/ref] Funny enough, increasing globalization has actually decreased global inequality over the last few decades.[ref]See Xavier Sala-i-Martin, Maxim Pinkovskiy, “Parametric Estimations of the World Distribution of Income,” VoxEU.org (Jan. 22, 2010); Sala-i-Martin, Pinkovskiy, “Parametric Estimations of the World Distribution of Income,” NBER Working Paper 15433 (Oct. 2009).[/ref]

Xavier Sala-i-Martin, Maxim Pinkovskiy, 2010

So, maybe the superrich aren’t all Gordon Gekkos. Maybe they’ve just got mad skillz in the globalized economy.