J. K. Rowling’s Brilliant World-Building: Wizards, Muggles, and Human Nature

Introduction

It’s tempting to write off the small minority of humankind who dislike the Harry Potter books as merely malcontents and misanthropes but for one fact: they are somewhat united in their criticism of the books. This criticism, in a nutshell, is that the Wizarding World and the witches and wizards who inhabit it make no sense.

Neville's parents were some of the most recent victims of Voldemort's followers. Nobody thought to try and go back in time to save them?
Neville’s parents were recent Deatheater victims. Nobody thought to try and save them?

For example, in a world where time travel is possible, why did no one ever think of using it to kill Voldermort or at least save some of his victims? The Ministry of Magic had a whole cabinet full of time turners, after all. Maybe there’s some practical or ethical problem that would prevent them from being used in that way, but it seems unbelievable that no one even considers a long-run plan in which they might be useful for something other than letting Hermione overload her course schedule. Surely Sirius might have thought it would be nice to use the trick that saved his life to try and save Lily and James? Surely Harry, after a time turner made him think he saw his father, might have gotten the idea of using the device to go back and see his parents for real?

This is the kind of unreality that can really bother someone who is otherwise perfectly happy to suspend disbelief about the whole magic thing. Potions and spells are fine, but Quirrel repeatedly trying to grab Harry with his bare hands mere moments after using magic to bind him is not. Apparition is acceptable, but a world where wizards can apparate but choose to mostly travel using trains, floo powder, port keys, carriages pulled by griffins, thestrals, broomsticks, dragons, magical underwater pirate ships and the Knight Bus instead isn’t. Ritual duels using a variety of interesting curses and counter-curses seem sensible, but using anything but avada kedavara in an all-out-war seems as absurd as trying to fight a real war with Nerf guns.[ref]A lot of these examples came up in conversations I had with my contrarian friend Reece. You can read his completely wrong-headed criticisms of Rowling’s world-building on his blog.[/ref]

One might argue that only Scrooge would apply this kind of scrutiny to beloved children’s tales. The Wizarding World doesn’t make sense, but who cares? I understand that approach, but in the first case: I can’t help it. Analyzing things is what I do. I couldn’t turn it off I tried.[ref]For that matter, I have tried. No dice.[/ref] In this case, however, something funny happened. The closer I looked at these supposed flaws, the more convinced I became that J. K. Rowling is a world-building genius. If you look carefully, the apparently nonsensical traits of the magical community actually make a very good deal of sense. In fact, given the basic reality of magic in Rowling’s work, there’s no other way the Wizarding World could have turned out.

On Magic

There are two key facts to understand about magic as it exists in Harry Potter. The first is that it’s very rare. How rare? Well, here’s one way to try and estimate the entire population of Wizards in the United Kingdom, just to get a general idea.

Start with the fact that Harry’s first year of Hogwarts was 1991[ref]The date of death on the gravestone of Lilly and James Potter is October 31, 1981. Since Harry was one when they died, his birth day was July 31, 1980. Therefore, he would have started Hogwarts in fall 1991 just after he turned 11.[/ref]. There were 40 first years in his cohort. So if we assume every 11-year old wizard or witch in the UK showed up at Hogwarts we know that there were 40 of them in 1991. Now let’s compare that to the total population of 11-year old kids in the United Kingdom in the same year. We can start with the total population of the UK in 1991: 57,439,000.[ref]Wikipedia[/ref]. The closest age bands I could find were from 2011, but lets just say that’s close enough. In that case, 5.8% of those 57,439,000 were children between the ages of 10 and 14[ref]Wikipedia[/ref], which is 3,331,462. Let’s assume that within that age band equal numbers of kids are 10, 11, 12, 13, and 14. So if we divide the total number of the group (3,331,462) by the number of groups (5) we get that there were  666,292 11 year old kids in the UK in 1991. If 40 of them were magic-users, then we can establish a wizard:Muggle ratio of 1:16,657. Now, sure, there were a lot of “ifs” and assumptions along the way, but it’s not a bad start for a ball park estimate, and if that ratio holds true across all ages then there would have been about 3,448 witches and wizards all together in the Unitked Kingdom in 1991.

This is fairly close to J. K. Rowling’s estimate of 3,000 [ref]Harry Potter Wiki[/ref]. Of course it’s possible that not all the eligible 11-year olds in the United Kingdom came to Hogwarts. You might also want to consider Squibs to be part of the wizarding community. Both of these factors would raise the estimate from 3,448. J. K. Rowling stated elsewhere that the total population of Hogwarts was 1,000, and others have used this as a starting point to extrapolate higher numbers for the total population in the range of 12,000 – 15,000[ref]Harry Potter Wiki[/ref] . Even at the high end, however, we’re talking about a population that is at least 99.97% muggle[ref]15,000 / 57,439,000 = 0.026%[/ref]. The magical community is absolutely tiny.

You see that sliver representing 0.03% of the population? No, you probably don't. That's because it's *tiny*.
You see that sliver representing 0.03% of the population? No, you probably don’t. That’s because it’s *tiny*.

The second is that magic conveys a tremendous amount of power for very, very little effort. This seems obvious, but it’s impossible to overstate the profound implications of being a person who has secret powers that 99.97% of the rest of the world do not even know exist. As Horace Slughorn showed in The Half-Blood Prince, a wizard can easily live comfortably simply by mooching off of the work of Muggles. There is no such thing as real poverty or want or deprivation in the wizarding world except, as with the Gaunt family as, as a result of stubborn, voluntary arrogance or, as with the Weasley family, apparent indifference. (Ron’s robes may have been unfashionable and their house may have been crowded, but access to housing, food, healthcare, and self-washing dishes was never in question.)

The magical world, in other words, is comprised of a tiny cadre of the ultra-elite where the only scarce resource is status. All the dysfunctional aberrations (by Muggle standards) of the Wizarding World flow from this.

Parasitic

Because witches and wizards don’t have to earn their bread by the sweat of their brow, the entire society is basically a parasitic leisure class that depends entirely on the Muggle world. Start with government: the Wizarding World (at least in the United Kingdom) is under the jurisdiction of the Minster of Magic. In the parliamentary system of the United Kingdom, the various ministers are appointed by the Prime Minister and fulfill a role somewhat akin to the Cabinet of a United States President. This means that the head of state for the wizarding community is described by the wizarding community itself as only an adjunct to the larger Muggle government. By this logic, the head of state for witches and wizards in the United States would be just “the Secretary of Magic” (instead of “President”).

2014-02-05 Weird SistersThe same is true of culture. All wizarding music is depicted as being just magic-themed veresions of contemporary muggle artists. Mrs. Weasley adores her old-timey crooning and the Hogwarts students enjoy the rock and roll of the Weird Sisters. And what about wizarding religion? There is none. The only religious holidays mentioned are Christmas and Easter, but the celebrations seems strictly secular. There is only one explicit instance of religion in Harry Potter, although it’s a very important one. The gravestone of Lilly and James Potter bears a phrase (“The last enemy that shall be conquered is death”) which is taken from one of Paul’s epistle’s to the Corinthians in the New Testament[ref]1 Corinthians 15:26, although the KJV and NIV use “destroyed” instead of “conquered”.[/ref]. To the extent that the wizarding world has any religion at all, it is apparently borrowed directly from the Muggle world.

Even the grand old institution of Hogwarts itself belies a world dependent on Muggle culture and institutions. After all, students do not start until they are 11, by which time they are clearly supposed to have learned basic literacy somewhere else. It’s not clear what that means for pure-bloods like the Weasleys or Malfoys, but at least for those who hail from the muggle world like Harry and Hermione, it means a reliance on public Muggle schools for basic education.

So where do the basic economic goods of the wizarding world come from? Where to the houselves at Hogwarts get the ingredients for their feasts? Where do the tailors at Diagon Alley get the fabric for their robes? Who mines the tin, copper, antimony, and bismuth that go into a cauldron (pewter, standard size 2)? Whether paid for with Muggle money exchanged at Gringotts or “borrowed” a la Slughorn, it is clear that everything that isn’t explicitly magical in the Wizarding World—from government to culture to physical goods—comes directly from the Muggle world, and at effectively no cost.

Backwards

The reason that witches and wizards make so little of their own is quite simply that they don’t have to. In contrast, every aspect of the development of the Muggle world is defined by the constant struggle for scarce resources. Necessity, as they say, is the mother of invention. That is why Muggle society progresses, and it is why the wizarding society does not. Efficiency drives the Muggle world, but it has relatively no influence on a world where anyone can always opt to just coast along and enjoy a comfortable life gleaning off of Muggles.

Although the drive towards invention and efficiency has been a permanent aspect of Muggle society, for most of human history the pace of progress has been glacial. That’s why, with very little effort, wizards and witches had been able to keep pace with Muggle technology until the  Industrial Revolution. Telescopes they have, while steam power (to say nothing of electricity) they do not[ref]Sure, there’s the Hogwarts Express, but it’s a single train that runs on the Muggle rail system. They also have the Knight Bus, but it doesn’t mean they have a clue about the internal combustion engine. None of the magical homes are wired for electricity, and there’s no evidence of steam or internal combustion engines being used in any widespread, common way.[/ref]

The technological gap is obvious in Harry Potter, but what is most interesting is the gap in the financial sector. In Muggle history, the technological advances of the Industrial Revolution were predicated on financial innovation of prior centuries. Two of those innovations are conspicuously absent from the wizarding world: representative money and fractional reserve banking.

Witches and wizards, by contrast, are using commodity money: coins that derive their value from the rare metals of which they are composed. In actual history, representative money (which refers to paper money that can be redeemed for valuables) is actually even older than coinage, but it really came to supremacy with banking innovations just prior to the Industrial Revolution, and especially fractional reserve banking.

Fractional reserve banking is the practice of banks lending out more money than they actually have. It sounds a bit crazy, but every banking system in the real world is based on this system. The reason it is important is that it lets money flow freely in the economy to where it is needed most.

Hagrid, and everyone else, calls Gringotts a bank, but as far as the world of Harry Potter is concerned, pretty much the only role Gringott’s provides is a secure place to keep stuff. This has about as much to do with banking as a coat closet has to do with running a restaurant. Gringotts, in other words, is absolutely not a bank by any definition that the muggle world would recognize in the last five or six hundred years.

So the wizarding world is dependent on the Muggle world and mirrors their institutions on Muggle institutions, but over the last few centuries as the pace of Muggle progress has increased exponentially the wizarding world has been left farther and farther behind. They have the façade of Muggle institutions, but only the façade.

The fact that they call it a bank just shows they don't actually know what a bank is.
The fact that they call it a bank just shows they don’t actually know what a bank is.

Seen this way, there’s no surprise to the fact that wizards travel by all manner of bizarre and inefficient contrivances when—with minimal discomfort and a little bit of organization—they could easily be zipping around the world faster than the speed of light. Everything about the wizarding world is inefficient, not just the travel arrangements.

Shallow

In the Muggle world, a really advanced education requires the 13 years of K-12, 4 more years of undergraduate work, 5 or 6 years of work on a combined masters/doctoral degree and then perhaps another year or two of postdoctoral work for a total of up to 25 years of education. In the wizarding world, 7 years has you covered, maybe 8 or 9 if you want to be an auror.

In the Muggle world, a credible military force requires expensive hardware and serious training. The United Kingdom spends about $60 billion per year on defense spending .[ref]Wikipedia[/ref] In the United States, the costs of training a single Marine are hard to estimate, but good guess would be $50,000 – $150,000 .[ref]NBC[/ref] The deployment costs are much higher, with the US Army spending between $850,000 and $1,500,000 per soldier per year for deployment in Afghanistan.[ref]CNN[/ref] In the Wizarding World, by contrast, a couple dozen teenagers with no special equipment who train in their spare time without adult supervision constitute a credible threat to the standing government.

One big reason for this is simply that, as mentioned previously, the Wizarding World is tiny. The British Armed Forces comprise about 400,000 individuals (active and reserve)[ref]Wikipedia[/ref] out of a total population of about 63 million.[ref]Wikipedia[/ref] That means about 0.63% of the population is in the armed forces. If the wizarding world in the UK has a population of 12,000 and Dumbledore’s Army had 80 members (seems high for the book, but low if the total school population was actually 1,000) then they would represent 0.67% of the total population. And, unlike a typical modern army, they would all be potential combat troops. Just to be clear: 80 high school kids constitute a greater relative military force in the Wizarding World than the entire British army, navy, and air force do in the Muggle world.

I count 25 in this picture. Based on prior reasoning, that would put the effective military might of these kids just ahead of Turkey and just below Canada.
I count 25 in this picture, so about 1/3 the combined military might of Britain relative to the Wizarding World, give or take. Do not mess with DA.

The same shallowness works on an individual level. In the Muggle world an unarmed 15 year old doesn’t even register as a threat next to a fully armed SAS team. But in the Wizarding World, you might actually feel the need to deploy an entire squad of their most elite fighters, the aurors, just to bring in a teenage kid. In the Muggle world, a precocious high school student doesn’t hold a candle to the expertise of a newly minted neurosurgeon, but in the Wizarding World the skills of a really talented 7th year student can rival or even surpass those of adult wizards and government officials. The wizarding world is incredibly flat. Setting aside Squibs, there’s very little distance between the least and most knowledgeable or dangerous relative to Muggle society.

Reckless

As a result of all the previous observations, wizarding society is incredibly reckless relative to Muggle society. It’s impossible to get even ballpark mortality estimates because the wizarding world is at war throughout most of Harry Potter, but even the peacetime activities are frightfully dangerous compared to what would be acceptable in a Muggle world. In the very first book, after all, Dumbledore keeps a vicious, man-eating, three-headed dog monster inside a school full of young kids who have a hard time knowing where their classes are. And, oh yeah, Fluffy is separated from the kids by nothing but a locked door that virtually any of the kids can defeat with a trivial spell.[ref]Of course, with the basilisk still locked in the Secret Chamber, Fluffy was only the second most dangerous monster inside the walls of Hogwarts![/ref] From that to Hagrid’s choice of ferocious textbooks to the potentially lethal Tri-Wizard Tournament, wizards all seem a bit deranged when it comes to matters of life and death.

But that sort of makes sense in a world where everyone is carrying the magical equivalent of a loaded bazooka from age 11 whether they want to or not. Ariana Dumbledore’s death is the most tragic example of this: she lived and died in peacetime before either Voldemort or Gridlewald had risen to power. She died simply because her brother got into a fight with his childhood friend. Similarly, Luna’s mother blew herself up messing about with potions. Because magic is so powerful, being a wizard is inherently dangerous, and there’s just no way around it.

But it’s not just individuals who are prone to early demise in the Wizarding World. The entire society itself is incredibly volatile because of all the characteristics noted so far. Wizarding society is completely dependent on Muggle society for its institutions, culture, and basic resources. And yet, because wizards aren’t subject to the same competitive pressures, the link between the Wizarding and Muggle Worlds is increasingly breaking down. This leaves the wizarding institutions increasingly arbitrary and brittle. It’s also a very flat world, where the relative power of the weakest member is very high relative to the most powerful institutions. Add to this the very low numbers of wizards, and it’s clear that the entire society is dangerously volatile and will only become more so with time.

Conclusion

Charles Darwin once noted that the honey bee would obviously be better off if it did not have a barbed stinger. Because the singer is barbed, a honey bee can only sting once before it dies. Wasps and hornets, on the other hand, are capable of stinging many times without suffering injury because they have straight stingers. Obviously it would be better if honey bees had straight stingers. Darwin understood, however, that this is unlikely to happen. The reason for that is simple: evolution doesn’t tend towards optimal results. Natural selection is all about doing the least necessary to survive. Without direct evolutionary pressure, bees will not evolve straight stingers even if it would be better for them to do so.

2014-02-05 The MagiciansHumans are the same way. Without external pressure: we stagnate. Because of their incredibly powerful gifts, witches and wizards are largely immune from the pressures to which the rest of human society is constantly subject. On an individual level, this sounds like a lot of fun, and it’s part of the reason that Harry Potter is so much fun to read. But in the long run, the freedom from pressure comes with a serious cost.
The odd behavior of witches and wizards and the bizarre nature of their social institutions is not sloppy world-building. It’s brilliant world-building based on a keen observation of human nature. If a tiny cohort of humans were given incredible magical powers, this is pretty much the world that you would end up with. Parasitic, backwards, shallow, and reckless[ref]This is the same key insight behind Lev Grossman’s bitter and cynical coming-of-age wizard series starting with The Magicians.[/ref]

I really have no idea how much of this was intentional on J. K. Rowling’s part. I haven’t read The Casual Vacancy, but judging by The Cuckoo’s Call (in addition to the Harry Potter books, of course), she is an incredibly astute observer of human nature. My guess is that she didn’t sit down and think “How would a world populated by witches and wizards operate?” My guess is that she just started with a fun premise (hidden magic! wizard school!) that involved certain key attributes (magic is relatively easy and magic users are very rare), and the rest just flowed naturally from there.

In a way, of course, it doesn’t really matter. You can enjoy Harry Potter without analyzing it. But I’m not gonna lie: the fact that it withstands this level of scrutiny so well makes me love the books more then ever, even if it is a darker take on the Wizarding World.

Here’s the most interesting proposition, though. It’s possible that part of what fueled Voldemort’s rise to power was the increasing instability of the Wizarding World as it lagged farther and farther behind Muggle progress. And, since the pace of technological  progress shows no sign of slowing down, you have to wonder: what’s the long-run fate of the Wizarding World? How long can this relatively primitive society continue to maintain any social cohesion at all while all its foundational institutions are eroding out from underneath it? If we’re really lucky, maybe one day J. K. Rowling will decide to tell us.

James Hetfield Interview at Guitar Center

Metallica frontman James Hetfield sat down in Guitar Center to give a fairly intimate interview on his musical beginnings and experience with Metallica. What makes it even better is the brief riffing in between. Check it out below.

Giving Back to Society

Drawing on data from the Congressional Budget Office, economist Mark Perry provides the following two charts:

“As the data show in the top chart,” writes Perry,

the shares of pre-tax income for the four lower income groups was greater than their shares of federal taxes paid in 2010. In contrast, the highest quintile earned about half (51.9%) of all income in 2010 but paid more than two-third (68.8%) of all federal taxes collected. The top 1% earned 14.9% of pre-tax income in 2010 but paid 24.2% of all federal taxes collected…The federal tax system is highly progressive (higher income households shoulder an increasingly greater tax burden), especially for federal income taxes, as the bottom chart shows. The top income quintile paid almost all federal income taxes in 2010 (94.1%), and the top 1% paid almost 39% of all income taxes. In contrast, the bottom two income quintiles actually had negative shares of income taxes in 2010 and were in fact “net tax receivers” because their refundable tax credits exceeded the income tax otherwise owed.

Not only do the top earners pay the highest amount of taxes, but it tends to be their innovations that benefit society as a whole. Yale economist William Nordhaus’ 2004 paper “Schumpeterian Profits in the American Economy: Theory and Measurement” found that innovators only capture 2.2% of the total present value of social returns. As GMU economist Don Boudreaux pointed out, “The smallness of this figure is astounding. If it is anywhere close to being an accurate estimate, the implication is that “society” pays a paltry $2.20 for every $100 worth of welfare it enjoys from innovating activities.”

The rich may be evil and all that, but they sure do pay for it.

Playing The Blame Game

ea-is-evil

There’s been some outrage in the video game community lately about a recent mobile game, Dungeon Keeper, released by EA, a game which, according to said community, embodies the worst and most cynical of what the mobile game industry has to offer. Why the outrage at this particular game? Well…

  1. It’s an EA game. EA was once the pride of the video game industry. Back in the late ’80s to late ’90s, EA released classics year after year like they couldn’t get rid of them fast enough. In true “you either die a hero…” fashion, however, their phenomenal successes led to interest by the world at large and EA became a corporate behemoth more interested in vacuuming up talent wherever it could find it and putting it to work 80 hours a week pumping out half-finished yearly installments of the most lucrative properties than creating the labors of love that characterized their earlier days. Today, EA, together with Activision, represent to many gamers everything that is unsustainable and wrong with the modern video game industry[ref]This is manifested in EA’s predictable yearly appearances at the top of many “worst company” lists across the web.[/ref].
  2. It’s a “remake” of a classic title. The original Dungeon Keeper (1997) holds a special place in the hearts of many gamers and was a product of the EA golden age.
  3. It’s a “broken-by-design” free-to-play (F2P) game[ref]Game developer/designer Jonathan Blow has an interesting discussion of effects of F2P game design here.[/ref]. These types of games are only “free” in the loosest sense of the word. While there is no charge to download and begin playing the game, your progress in the game is punctuated by hours-long wait times to perform even simple actions, forcing players to wait upwards of 24 hours before an action completes and being allowed to queue up another. The only way to actually play the game continuously is to pay real money for resources which eliminate or reduce the timer mechanic. The exchange rate of this resource is such that to have an experience roughly “comparable” (see #4) to the original Dungeon Keeper game, a player would have to pay tens or even hundreds of dollars.
  4. It is not anything like the original game. Even putting aside the F2P mechanics, very little of the game experience actually resembles the original. If the art assets and the title were changed, it is debatable that anybody would conclude that this new game were even so much as an homage to the first Dungeon Keeper.

Predictably, gamers are upset about the game and its business model. It cheaply cashes in on a classic title while engaging in psychological warfare with players in an attempt to separate them from their money. And what to make of the overwhelmingly positive customer reviews for the game on the App Store? Many are convinced that this means the future generation of players will accept this type of “gameplay” as standard and, as such, it will become increasingly widespread. Gamers are calling EA out, vicious in their criticism of the title and its predatory business model, but is that where the problem is?

I wonder what legitimate justification we have in blaming EA for creating and releasing such a game if people are willing to play it and pay money for it. Obviously, if people weren’t paying for these types of games then there wouldn’t be much reason to continue releasing them. Does EA have any responsibility to adhere to some standard of integrity with regards to the games it releases? In two words: absolutely not. Why should they? The responsibility for the enforcement of “integrity” lays with the customer. That’s the way the it works. It’s a voluntary market.

In my mind, it’s every bit as insidious as EA’s repulsive business practices to imagine companies should cleave to some arbitrary standard of conduct with regard to the type and quality of their products. So long as they are not doing anything illegal, the notion that they’re doing anything objectively wrong or evil is misguided. EA is not your friend, nor should you expect them to be. They’re not on your “side.” They want your money and they’ll happily take it if you’ll give it. The idea of the benevolent business, of companies and individuals laboring for the love and passion of their work with money as simply a byproduct is often symptomatic of a very dangerous and pervasive mindset that seeks to dictate remuneration rather than allow it to emerge a result of free exchange. We can hope for (what we consider) better, yes, but we should not expect it and we should never enforce it.

Companies like EA by and large reflect the tastes of the market they serve, therefore the market shoulders the blame. Dungeon Keeper may be cynical, it may be exploitative, it may even barely qualify as a game at all, but it also represents jobs, and it represents what we, as a game-playing public, have told them we’re prepared to pay for. This is not a defense of the new Dungeon Keeper, of EA or of such so-called “games,” it’s simply an opportunity to take responsibility.

After all, if a seal bathes himself in blood and swims lazily across the nose of a shark, whose fault is it if he gets bitten?

The Greatest Period in American History

Being pregnant 100 years ago was almost as dangerous as having breast cancer is today.

So states an article over at The Motley Fool. The author goes on to list 50 reasons why we are living in the greatest period in American history. Below were some of my favorites:

  • U.S. life expectancy at birth was 39 years in 1800, 49 years in 1900, 68 years in 1950, and 79 years today. The average newborn today can expect to live an entire generation longer than his great-grandparents could.
  • A flu pandemic in 1918 infected 500 million people and killed as many as 100 million. In his book The Great Influenza, John Barry describes the illness as if “someone were hammering a wedge into your skull just behind the eyes, and body aches so intense they felt like bones breaking.” Today, you can go to Safeway and get a flu shot. It costs 15 bucks. You might feel a little poke.
  • The average American now retires at age 62. One hundred years ago, the average American died at age 51. Enjoy your golden years — your ancestors didn’t get any of them.
  • In his 1770s book The Wealth of Nations, Adam Smith wrote: “It is not uncommon in the highlands of Scotland for a mother who has borne 20 children not to have 2 alive.” Infant mortality in America has dropped from 58 per 1,000 births in 1933 to less than six per 1,000 births in 2010, according to the World Health Organization. There are about 11,000 births in America each day, so this improvement means more than 200,000 infants now survive each year who wouldn’t have 80 years ago. That’s like adding a city the size of Boise, Idaho, every year.
  • Two percent of American homes had electricity in 1900. J.P Morgan (the man) was one of the first to install electricity in his home, and it required a private power plant on his property. Even by 1950, close to 30% of American homes didn’t have electricity. It wasn’t until the 1970s that virtually all homes were powered. Adjusted for wage growth, electricity cost more than 10 times as much in 1900 as it does today, according to professor Julian Simon.
  • According to the Federal Reserve, the number of lifetime years spent in leisure — retirement plus time off during your working years — rose from 11 years in 1870 to 35 years by 1990. Given the rise in life expectancy, it’s probably close to 40 years today. Which is amazing: The average American spends nearly half his life in leisure. If you had told this to the average American 100 years ago, that person would have considered you wealthy beyond imagination.
  • You need an annual income of $34,000 a year to be in the richest 1% of the world, according to World Bank economist Branko Milanovic’s 2010 book The Haves and the Have-Nots. To be in the top half of the globe you need to earn just $1,225 a year. For the top 20%, it’s $5,000 per year. Enter the top 10% with $12,000 a year. To be included in the top 0.1% requires an annual income of $70,000. America’s poorest are some of the world’s richest.
  • In 1900, 44% of all American jobs were in farming. Today, around 2% are. We’ve become so efficient at the basic need of feeding ourselves that nearly half the population can now work on other stuff.

And much, much more. Check it out.

Startup Cities

Over the last year or so, I’ve become somewhat fascinated with cities and urban studies. The video below, featuring Chapman University law professor Tom W. Bell, is one reason why. In his lecture, Bell discusses ZEDEs: zones of economic development. These “startup cities”[ref]Bell is a consultant to the Honduran “startup city” project.[/ref] could potentially bring on new forms of governance. This is likely a good introduction to his forthcoming article in Social Philosophy & Policy titled “What Can Corporations Teach Governments About Democratic Equality?” The abstract reads,

Democracies place great faith in the principle of one-person/one-vote. Business corporations and other private entities, in contrast, typically operate under the one- share/one-vote rule, allocating control in proportion to ownership. Why the difference? In times past, we might have cited the differing ends of public and private institutions. Whereas public democracies aim at promoting the general welfare of an entire political community, private entities aim at more specific goals, such as generating profits or managing a cooperative residence. As business entities have grown in size and in the range of services they provide, however, the distinction between public and private governance has grown blurry. Soon, entire “startup cities” may join residential cooperatives and homeowners associations in drawing their governing principles from private sources. How can private communities affirm the principles of democratic equality? By affording full protection to all rights holders, individuals and owners alike. The one-person/one-vote approach popular in political contexts works best at protecting the individual personal rights—freedoms of conscience, speech, and innumerable others—to which each of us has an equal claim. Corporate law’s one-share/one-vote rule works best at protecting the property rights of those who invest in a commonly owned community. This paper explains why a polity should offer both corrective and constructive democracy. Residents exercise corrective democracy in defense of their individual rights by submitting officials and laws to popular veto. Shareholders exercise constructive democracy in defense of their investments, choosing directors and managing polity governance. The result: a double democracy that combines the best features of public and private governance to give equal treatment to both the personal rights of individual residents and the property rights of shareholder owners. Respect for democratic equality demands nothing less.[ref]I wrote a commentary on Mitt Romney’s “corporations are people” remark at The Slow Hunch, which drew in part on management literature to explain how this view of organizations could be beneficial in the White House.[/ref]

I’m excited to see how these ideas develop further.

The Babylonian Ark

The Biblical Archaeology Review has a write-up on a newly-translated Old Babylonian (1900-1700 B.C.E.) tablet. The tablet’s translator Irving Finkel sees the tablet as “an ark builder’s how-to guide.” But what is really interesting is the way the ark is described in the tablet:

The most remarkable feature provided by the Ark Tablet is that the lifeboat built by Atra-hasıs— the Noah-like hero who receives his instructions from the god Enki—was definitely, unambiguously round. “Draw out the boat that you will make,” he is instructed, “on a circular plan.”

Check it out.

Ratzinger Prize to Richard Burridge

Pope Francis (right) presenting Richard Burridge (left) with the 2013 Ratzinger Prize
Pope Francis (right) presenting Richard Burridge (left) with the 2013 Ratzinger Prize

First Things has an excellent article[ref]Unfortunately, you have to subscribe or purchase the article to get it in full.[/ref] in the January issue dedicated to biblical scholar Richard Burridge, who recently became the first non-Roman Catholic to receive the Ratzinger Prize (virtually the Nobel Prize in Theology). The article is a fantastic tribute to Burridge and covers his impact on New Testament scholarship in a brief, but highly informative way. In the 1980s, biblical scholars typically saw the Gospels as legends or mythology (perhaps midrash or something of that nature). But Burridge’s book What Are the Gospels?: A Comparison with Graeco-Roman Biography turned the tide, demonstrating that the Gospels fit the genre of ancient Greco-Roman “Lives” i.e. biographies. In these ancient biographies, 15-25% of the narrative focused on “the hero’s attitude to his death and his final acts or words” (the Gospels range from 15-30%). Furthermore, 25-30% of verbs in ancient biographies “have the hero as the subject, and an additional 15 to 30 percent of the verbs are found in the hero’s sayings, speeches, or quotations. This concentration of verbs is found in no other genre of ancient literature. The gospels have the same concentration of verbs” (pg. 22-23). In later work, Burridge explained that “Greco-Roman biography is an invitation to imitate,” therefore “both what Jesus says and what Jesus does are important” (pg. 23).

Christian philosopher William Lane Craig does a fine job in the video below explaining the contemporary take on the literary genre of the Gospels.[ref]From his 2005 debate with Bishop John Shelby Spong at Bethel College.[/ref] And we have Burridge to thank for it.

Middle Eastern Christians: No One Cares

In Egypt, a 17-year-old boy is choked by his teacher and then beaten to death by his classmates for defiantly displaying his cross necklace. A rumored relationship between a Muslim girl and a Christian boy leads “to the burning of multiple churches, and the imposition of a curfew on a local Christian population.” In June 2013, “a cluster of Christian villages was totally destroyed” in Syria and “of the 4,000 inhabitants of the village of Ghassanieh… no more than 10 people remain.” In Iraq between 2004 and 2011, “the population of Chaldo-Assyrian Christians fell from over a million to as few as 150,000.” So reports The Week, which goes on to note “the clueless and callous behavior of Western governments in these episodes.” While “Western activists and media have focused considerable outrage at Russia’s laws against “homosexual propaganda” in the lead-up to the 2014 Sochi Winter Olympics,” they fail to “protest (or at the very least notice) laws that punish people with death for converting to Christianity.” As journalist Ed West, “citing the French philosopher Regis Debray,” puts it: “The victims are ‘too Christian’ to excite the Left, and ‘too foreign’ to excite the Right.”

Million Dollar Addiction

dollar-bills--money-jpg

Sam Polk, a derivatives trader who earned millions of dollars a year for several years working on Wall Street wrote a piece for the New York Times that I found well worth reading. It largely speaks for itself, but I’d like to mention how frightening it is to see the difference in attitudes between people like Sam Polk’s colleagues and “regular” people. Polk paints a picture of a culture in which the only thing that has any meaning is money, and money, for many of them, is little more than a status marker, like a high score in a video game. They’re addicted, and they’ll do anything to maintain their high.

I’m not one to begrudge anyone their fortune, at least as long as they’ve earned it within the bounds of the law and ethical standards, but it forced me to wonder if my own personal pursuit of some modicum of wealth is or may get in the way of the things that actually make me happy. Am I more interested in simply “having” the money, or do I actually want it for some worthwhile purpose: financial security, putting my future kids through college, giving to charity, learning new things, developing things that make people’s lives better?